Tribes 2 Base Specifications: (04/06/01): Modweapon Modarmor Tribes 1 Modifications as of 4/6/01 Sniper rifle increased from .57 to 1.2 damage Railgun increased from .85 to 1.4 damage Plasma gun increased to .65 damage Magnum increased to .65 damage Heavy grenades increased from 3 to 8 Spy grenades increased from 3 to 5 Sniper ammo increased by 5 bullets for snipers armor All armors jetpack energy drain decreased by .1 to make it a little easier to fly MouseMod Tribes 2 Modifications as of 8/26/01 Plasma rifle increased from .45 to .65 damage Sniper rifle damage set at default .40 damage, but head shots increased to 2.75x damage from 1.2x damage. Chaingun increased from .0825 damage to .1250 damage Mortar increased from 1.0 damage to 1.5 damage Cloaking pack energy drain decreased 50% from 12 to 6 Shield pack energy drain decreased 33% from 9 to 6 Tank mortar set to 1.50 damage from 1.0 damage Tank chaingun increased to .20 damage from .16 damage After careful consideration, I will not be changing the energy pack or the mass of the various armors to make it easier to fly around. This is important for [ThC] clan matches not to change the physics of the armors so that it doesn't mess up our reflexes. Work with your teammates and vehicles to get around easier. This document contains base specifications for vehicles, weapons, and turrets. Shrike Scout Fighter Max Damage: 1.40 Weapon: Scout Chaingun Ammo: 1000 Rounds Bomber Max Damage: 2.80 ( 4 missile hits to destroy ) Belly turret damage .35 Bomb damage 1.10 Havoc Heavy Transport Max Damage: 3.50 ( 5 missile hits to destroy) Wildcat Grav Cycle Max Damage: 0.60 ( 1 missile hit to destroy ) Beowolf Assault Tank Max Damage: 3.15 Chaingun Damage: .16 Mortar Damage: 1.0 Jericho Mobile Point Base Max Damage: 3.85 Sentry Turret Max Damage: 1.2 Shielded Plasma Turret Plasma Turret round Damage: .5 Spiderclamp Turret Max Damage: .50 Blaster bolt Turret round Damage: .14 Shielded Spike Turret Max Damage: .80 Fusionbolt Turret round damage: .24 Shielded Weapons Damage Levels Blaster: .15 Chaingun: .0825 (per round) Grenade Launcher: .40 Missile Launcher: .80 Mortar: 1.0 Plasma Rifle: .45 Sniper Rifle: .40 Shock Lance: .45 Grenade: .40 Flash Grenade: .50 Landmine: .60