Tribes 2 Base Specifications: (04/06/01):
 
Modweapon Modarmor Tribes 1 Modifications as of 4/6/01

Sniper rifle increased from .57 to 1.2 damage
Railgun increased from .85 to 1.4 damage
Plasma gun increased to .65 damage
Magnum increased to .65 damage
Heavy grenades increased from 3 to 8
Spy grenades increased from 3 to 5
Sniper ammo increased by 5 bullets for snipers armor 
All armors jetpack energy drain decreased by .1 to make it a little easier to fly


MouseMod Tribes 2 Modifications as of 8/26/01

Plasma rifle increased from .45 to .65 damage
Sniper rifle damage set at default .40 damage, but head shots increased to 2.75x damage from 1.2x damage.
Chaingun increased from .0825 damage to .1250 damage
Mortar increased from 1.0 damage to 1.5 damage
Cloaking pack energy drain decreased 50% from 12 to 6
Shield pack energy drain decreased 33% from 9 to 6
Tank mortar set to 1.50 damage from 1.0 damage
Tank chaingun increased to .20 damage from .16 damage


After careful consideration, I will not be changing the energy pack or the mass of the 
various armors to make it easier to fly around. This is important for [ThC] clan matches 
not to change the physics of the armors so that it doesn't mess up our reflexes. Work 
with your teammates and vehicles to get around easier.



This document contains base specifications for vehicles, weapons, and turrets.


Shrike Scout Fighter

Max Damage: 1.40
Weapon: Scout Chaingun
Ammo: 1000 Rounds


Bomber

Max Damage: 2.80 ( 4 missile hits to destroy )
Belly turret damage .35
Bomb damage 1.10

Havoc Heavy Transport

Max Damage: 3.50 ( 5 missile hits to destroy)


Wildcat Grav Cycle

Max Damage: 0.60 ( 1 missile hit to destroy )


Beowolf Assault Tank

Max Damage: 3.15
Chaingun Damage: .16
Mortar Damage: 1.0


Jericho Mobile Point Base

Max Damage: 3.85


Sentry Turret

Max Damage: 1.2
Shielded


Plasma Turret

Plasma Turret round Damage: .5


Spiderclamp Turret

Max Damage: .50
Blaster bolt Turret round Damage: .14
Shielded

Spike Turret

Max Damage: .80
Fusionbolt Turret round damage: .24
Shielded


Weapons Damage Levels

Blaster: .15
Chaingun: .0825 (per round)
Grenade Launcher: .40
Missile Launcher: .80
Mortar: 1.0
Plasma Rifle: .45
Sniper Rifle: .40
Shock Lance: .45

Grenade: .40
Flash Grenade: .50

Landmine: .60